We're going to discuss robotics design in relation to concepting in digital 3D space, we're gonna discuss a variety of concepts around the topic of making heavy use of blender to demonstrate the various ideas, in this document we are gonna focus more on the important ideas and theory, the concepts discussed in the video is certainly not exclusive to blender, you can use your software of choice. DISCLAIMER: This is not focused on rigging, animation, or any type of kinematics simulation though we might briefly touch on those subjects, it will be mainly about concepting and design.
Form - Prioritizes Visual Elements - Considerations for complying to an art-style - Often more important for entertainment applications - Movies - Video Games
Function - Prioritizes Functionality - Considerations for accurate physics - Often more important for real life applications - Robotic Engineering - Product Design
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